Software
Maya
Katana
Clarisse
Nuke
Languages
Python
C++
PHP
HTML
Renderers
Hyperion
Renderman
Arnold
V-Ray
Systems
Linux
Microsoft Windows
Mac OS
Honors and Awards
DNEG Career Coach
Mental Health First Aider - MHFA England
VES Member (2015-Present)
Contributor, Eurographics, 2009
Training Award, DreamWorks Animation, 2009-2012
Eagle Scout, Boy Scout of America, 2003
|
Employment
Warner Bros. Animation
Lighting Supervisor (2022-Present)
Supervised a team of artist on multiple continents working remotely to achieve the client's artistic vision for a unique pushed look. Worked directly with clients to turn their 2d concepts into a dimensional world. Pioneered the creation of the feature animation lighting pipeline, worked with developers to create a multi-shot workflow for feature animation within an existing vfx pipeline. Developed tools for lighting and look-development departments to increase efficiency and consistency. Created Look-Dev light rigs and templates as well as establishing a delivery spec between upstream departments
DNEG- Feature Animation
Lighting Supervisor (2020-2022)
As supervisor on “Entergalactic”, developed a method for achieving the stylized 2d look in CG. Helped update the look development templates and lighting pipeline to maintain the final look while using scalable methods. Worked with lead lighters to develop a training curriculum to onboard artists remotely across 3 continents. Designed tools for easily sharing work between sites. Responsible for bidding, scheduling and casting all sequences and coordinating the work being done at multiple sites. Reviewed all internal work before presenting it to clients.
Worked on lighting tests for multiple bids, focusing on realizing their desired artistic styles. Coached artists as part of an internal program for career development.
DNEG- Feature Animation
Lighting (2016-2020)
For “Ron's Gone Wrong”, worked with client and VFX supervisor to achieve the desired look for sequences. Created shot groups and cast shots to artists. Assisted artists in improving their shots and ensuring a cohesive look to the sequences. Collaborated with the technology team in creating a new multi-shot lighting pipeline for the feature animation division. Assisted the look development team in building their light rigs and templates.
Walt Disney Animation Studios
Sr. Lighting Artist (2013-2019)
Shot lighting and compositing on “Frozen”, “Big Hero 6”, “Feast”, “Zootopia”, “Moana” and “Frozen 2”. Developed Nuke gizmos and helped run a compositing training curriculum for artists.
Sony Pictures Imageworks
Sr. Lighting Artist (2016)
Shot lighting on “Alice Through the Looking Glass”.
DreamWorks Animation SKG
Lighting Artist (2011-2013)
Shot lighting and compositing on “Shrek Forever After”, “Puss in Boots”, “Rise of the Guardians” and “Turbo”. Mentored and trained new hires.
Education
Master of Science in Digital Media, Drexel University, 2008
Thesis: Fishes Interactive Simulated Habitat
Bachelor of Science in Digital Media, Drexel University, 2007
Interests
Travel, photography, nature walks, video games, board games and baking pies.
|